//inverting init sort, louder bass, final volume envelope, some little tweaks
(
{
var numVoices = 30;
var fundamentals = ({rrand(200.0, 400.0)}!numVoices).sort.reverse;
var finalPitches = (numVoices.collect({|nv| (nv/(numVoices/6)).round * 12; }) + 14.5).midicps;
var outerEnv = EnvGen.kr(Env([0, 0.1, 1], [8, 4], [2, 4]));
var ampEnvelope = EnvGen.kr(Env([0, 1, 1, 0], [3, 21, 3], [2, 0, -4]), doneAction: 2);
var snd = Mix
({|numTone|
var initRandomFreq = fundamentals[numTone] + LFNoise2.kr(0.5, 6 * (numVoices - (numTone + 1)));
var destinationFreq = finalPitches[numTone] + LFNoise2.kr(0.1, (numTone / 3));
var sweepEnv =
EnvGen.kr(
Env([0, rrand(0.1, 0.2), 1], [rrand(5.5, 6), rrand(8.5, 9)],
[rrand(2.0, 3.0), rrand(4.0, 5.0)]));
var freq = ((1 - sweepEnv) * initRandomFreq) + (sweepEnv * destinationFreq);
Pan2.ar
(
BLowPass.ar(Saw.ar(freq), freq * 6, 0.6),
rrand(-0.5, 0.5),
(1 - (1/(numTone + 1))) * 1.5
) / numVoices
}!numVoices);
Limiter.ar(BLowPass.ar(snd, 2000 + (outerEnv * 18000), 0.5, (2 + outerEnv) * ampEnvelope));
}.play;
)
Apparently the original took 20,000 lines of C code! This is a tad more efficient and sounds very close to the original.
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