Here's an update to Dan's auto chiptune thing that I modified in my last post. This time I decided to mate it with my Moog synthdef in an attempt to create a pitch tracking interface for my synth. Surprisingly it works pretty well.
(
SynthDef("chiptune", { |oscType =0, oscType2 = 1, pan = 0, level = 0.5, cutoff = 500, gain = 3.3, attack = 0.1, decay = 0.1, sust = 0.7, rel = 0.2, attackf = 0.1, decayf = 0.1, sustf = 0.9, relf = 0.2, gate = 1, freq =440, lagLev = 0.2|
var son, pitch, amp, wibble, oscArray, oscArray2, ampEnv, filterEnv, osc1, osc2, fade, filter;
son = SoundIn.ar;
pitch = Tartini.kr(son)[0];
amp = Amplitude.ar(son);
pitch = Median.kr(5, pitch); // smooth
pitch = pitch.min(10000).max(10); // limit
pitch = pitch.cpsmidi.round.midicps; // coerce
oscArray = [Saw.ar(Lag.kr(pitch, lagLev)), SinOsc.ar(Lag.kr(pitch, lagLev)), Pulse.ar(Lag.kr(pitch, lagLev))];
oscArray2 = [Saw.ar(Lag.kr(pitch, lagLev)), SinOsc.ar(Lag.kr(pitch, lagLev)), Pulse.ar(Lag.kr(pitch, lagLev))];
ampEnv = EnvGen.ar(Env.adsr(attack, decay, sust, rel), gate, doneAction:2);
filterEnv = EnvGen.ar(Env.adsr(attackf, decayf, sustf, relf), gate, doneAction:2);
osc1 = Select.ar(oscType, oscArray);
osc2 = Select.ar(oscType2, oscArray2);
fade = Pan2.ar(XFade2.ar(osc1, osc2, pan , level * ampEnv, 0));
filter = MoogFF.ar(fade, cutoff * filterEnv, gain);
wibble = FreeVerb.ar(filter, 0.3, 0.1, 0.9); // bit of reverb just to taste
Out.ar(0, wibble.dup);
}).memStore;
)